Hidden Folks: An Apple TV Games Review
An unconventional point-and-click trip to uncover Hidden Folks and odd objects and find out how funny and strange folks really are.
The hidden object game genre is generally quite set in its ways. Point-and-clicks, until recently, are characterized by a certain conventional gameplay and a similar artwork style. Hidden Folks however pretty much breaks all convention in all of the above. It’s a brand new game and it’s funny as hell.
Revealing Hidden Folks
Open on a little jungle scene: bush, trees, vines, butterflies, monkeys. The hand pointer locates objects pictured in the menu below. Look behind some foliage or a tree and soon you find the hidden things. Sounds pretty classic right? Wrong. The first striking difference is the black & white, hand-drawn doodle-like illustration. Jump to the next scene, a forest camping landscape and your’e hit with the full scale, eye-shocking intricate detail of the gameplay field. There are literally (and figuratively) hundreds of folks, flora, fauna and objects drawn into the scene. And they’re all animated. Waving folk, jumping monkeys, folk bouncing, catching butterflies, looking around or just staring into space. Vines swing, fires flicker, waterfalls cascade… and well, you get it. It’s the artwork by illustrator Sylvain Tegroeg that first inspired game designer Adriaan de Jongh. So they got together and developed Hidden Folks.
The Hidden Folks world consists of 14 scenes across forest, dry-lands, city and factory landscapes–with more coming soon. Each level hides up to 12 folks/objects to uncover. Nevertheless there’s no rush and no time-limit. However, this game will keep your visual cortex busy for hours. The sheer size and detail of the scenes made me happy I was playing big-screen with Apple TV. Use the Siri touch-pad to scroll around the area and click to interact with things. Yes, you can interact. The bottom scroll menu is activated with the menu button. subsequently you know who and what to find with the funky clue or riddle provided. Press the pad to open tent flaps, look into a hole, at a monitor or one of the folks. Some are concealed, others in the open, but all are well hidden within the madness of detail.
“Apparently there is an old person’s bone in some wall. Freaky stuff.” The bone’s revealed by several clicks to loosen bricks as one example clue goes.
Bleep and Burble
Breaking convention again is the hilarious sound design by Martin Kvale. Anything clicked prompts a funky sound reaction which makes Hidden Folks all that more weird and funny. Creaks, zips, wisps, beeps, rumbles, mumbles, ooh’s, ahh’s and howls are all made with human voice imitations. And if your’e totally off you get a spitting sound. In fact there’s close to a thousand crazy sound bytes in the game. The scene can be zoomed in and out for 3 detail views by double tapping. The closer you go, the more sound activity is audible and of course the crazy detail is enlarged. Pan out to get your bearings and spot a possible location within the framework. Additionally sepia and night color modes are available. Folks can be as difficult to find as fishbones, so the clue riddles are important.“This rotting fish is repelling potential customers.” Look for a fish stand.
Hidden Folks bursts with character as you trip through bustling streets, homey neighborhoods, teeming laboratories or the Burning Folk desert festival. There are hundreds of interactions each with strange and humorous folks, creatures and situations. I spent hours in this delightful world and can’t wait for the new scenes to release. Nice job guys!